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Joined 1 year ago
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Cake day: June 8th, 2023

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  • Last android app I created for a personal project I did using Kivy which is a python application framework. I found it nice to be able to develop the app on the desktop and then run on Android. There were enough multi-platform python libraries for things like bluetooth that I was able to even develop that side of things on my desktop development environment as well. This would be the framework I recommend.

    Web Apps are also a good choice. I have a couple apps running off my homelab that are just webpages accessible from inside the network and they work well enough on mobile. If you really want to package it there are a couple ways. Not the best use case for you, but might be of interest to the others, I really love Tauri. It is an alternative to electron that focuses on binary size and security. Tauri 1.4 is great for desktop applications. The alpha version of 2.0 supports mobile, however I have yet to write anything for the 2.0 version that hasn’t involved creating a pull request to fix something so… you’ll be in for a treat if you go this route.

    As mentioned in thread, several game engines do mobile packaging fairly well. Godot’s android functionality works pretty well. Bevy has limited android support, but the web version functions well enough. I see this as more of a “If you already know a game engine, you might secretly know how to make a mobile app. Don’t learn a game engine just to make a mobile app.”