Co-op today!
Got the shipping lot for Ironworks finished out… except I’ll actually need to do one more rework, next time.
We neglected to realize that the sheer volume of resources this factory produces means we can’t sink all the overflow with just one AWESOME Sink. So, after finishing the lot, I expanded the corner where the Sink sits, enough to add a second one, and re-routed the overflow belts to match.
Except we ACTUALLY need 3 Sinks, not 2. So, that’s what I’ll have to do next time. And the corollary is that we ALSO made this mistake for Copperworks, so I’ll try and get that fixed as well.
My wife made more good progress on Cateriumworks. Structurally, it’s pretty much done: all the building and machines are in place. It still needs lighting, power cabling, and a shipping lot.
During the process of all of the above, we found we were running out of Reinforced Iron Plate again, despite getting that factory up and running last time. Essentially, it’s just running WAY too slowly. It’s only producing like 2.5/min, and THEN it’s not prioritizing that 2.5/min to the Depot, and instead splitting it equally between the Depot and the Truck Station, which is currently unused.
As an immediate stopgap, I cut the belt to the Truck Station, and then we got into a conversation about why the factory is running so slowly: it’s because Copperworks is running equally-slowly, (12.5% base clock speed), because I didn’t think we could afford the power to run it any higher. Which is when my wife pointed out that we never upgraded the power plant to Mk.3 belting, which I thought we had.
So, I went and got that all upgraded. A nice 2.25x boost to our power capacity, so we should be able to afford increasing the clock speeds on Copperworks and Advanced Ironworks a bit.
How’d you get your lighting like that?
Those look like LCD displays placed on the ceiling and set to full white. You can do crazy things with LCD displays.
I didn’t know they could go on the ceiling…
As in, how it actually illuminates nearby objects?
It took some custom configuration of the Lumen engine, to try and approximate what it used to be, pre-1.0.