• LocoLobo@lemm.ee
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    7 days ago

    That’s what’s bugging me about Ready Player One the most. You can’t tell me it took YEARS for gamers to figure out the secret about the racing track.

      • InputZero@lemmy.world
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        7 days ago

        Yeah the movie really didn’t do the book much justice. The message was the same, but the movie completely undermined itself. Saying ‘Real life is more important than the digital world because it’s where real connections and food is.’ doesn’t hit as hard when it’s the very fact that it was Wade’s obsession with the digital world and having encyclopedic knowledge of Halliday that allowed him to win. The book is still clunky but it’s Wade’s actions in the real world that really set’s him apart from the sixers and gunters.

    • ...m...@ttrpg.network
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      7 days ago

      …i’ve always considered that a game gear title first, even though both formats were released nearly simultaneously…

      • spirinolas@lemmy.world
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        6 days ago

        I was going to tell you were wrong but decided to make sure before making a fool of myself. It was the right call, eheh.

        The game was developed specifically for the Game Gear and that was the first version to be developed though the Master System version was the first to be released.

        • ...m...@ttrpg.network
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          5 days ago

          …i’m pretty sure the only difference between versions is the physical cartridge format; the software is identical and there are adaptors available for both platforms…

          • spirinolas@lemmy.world
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            5 days ago

            The games are mostly similar but there are a few differences.

            The Game Gear has a lower resolution so most games had to have slight changes to account for it. There was a MS adapter for the Game Gear but games would look too small since they weren’t made for a tiny screen. The other way around was not possible without altering the games themselves because the GG had a different color palette with more colors.

  • Prime@lemmy.sdf.org
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    5 days ago

    In Serious Sam there was a secret you could only reach by starting running backwards while the level was still loading. The hint was that you heard a “door closing” sound from behind.

  • ilinamorato@lemmy.world
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    7 days ago

    This is the exact same instinct that drives us to run away from the obvious path first. “Clearly that’s where the final boss is. Let me just check what’s down this way first…”

    “…oh no wait, there’s a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I’ll go back…”

    “…hmm, there’s another ledge on this side too. Let me just put in a save point and…ok, yeah, this one is the final boss. Let me reload and check the other path…”

    “…ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That’s frustrating…”

    “…THEY BOTH. LED. TO THE SAME. EXACT. PLACE.”

    • Black616Angel@discuss.tchncs.de
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      6 days ago

      In Breath of the Wild after the tutorial plateau, players are supposed to go between the two big mountains that are easy to see and easy to pass for a beginner. There they find a steed and this weird korok guy.

      I on the other hand decided to go the direct route up a steep cliff where two guardians wait to tell you that this is not the way. After I snuck past them, which took me about 2 hours and like 20+ retries, I nearly stopped playing cause “the game was so hard”.
      I have a bachelor in game design btw…

      • ilinamorato@lemmy.world
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        6 days ago

        There’s an old adage that says “doctors make the worst patients.”

        I wonder if the same is true for game devs making the worst players.

      • VitoRobles@lemmy.today
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        6 days ago

        I have a bachelor in game design btw…

        This is why I like saying “average person” when I talk about specific topics.

        People who study the art are much more attuned and go out of the ordinary. Like directors when they watch movies.

    • prole@lemmy.blahaj.zone
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      7 days ago

      Modern games have gotten super “hand-holdy” to the point where it’s fucking annoying… but one QOL improvement that I will take every time is when games prevent you from moving forward in a story because you missed something and moving forward means you’ll miss it forever.

      I get it, and when I was younger I was all about that shit… But I’m too old for that shit lol

      • ilinamorato@lemmy.world
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        6 days ago

        “But what if the developers don’t think it’s important but I’m going to wish I had it? I’ll go ahead and check anyway.”

        • pyre@lemmy.world
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          6 days ago

          this is the first time I realize where that sentence comes from. jumped ship from Facebook so long ago I didn’t even know this was a thing

      • ilinamorato@lemmy.world
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        7 days ago

        This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, “but what if there’s something important there?!”

        • grue@lemmy.world
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          7 days ago

          This, plus dragging every scrap of loot back to town to sell, no matter how bad the value/weight ratio is.

          • prole@lemmy.blahaj.zone
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            7 days ago

            Only in games that make it clear what you’re supposed to sell. I know games these days usually don’t allow it, but all it takes is selling a necessary item once…

          • Soggy@lemmy.world
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            7 days ago

            Oh this one’s not me. For the first hour maybe but I get really picky really fast because it’s more efficient to just find a new place to take the best loot from. Especially in something like Skyrim where the goons just respawn forever.

      • Christian@lemmy.ml
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        7 days ago

        I play games this way too, but I feel like the bigger factor in my playtime way higher than necessary is that I don’t want to miss any dialogue so I talk to every NPC until they repeat themselves. Most of the time that’s the second time you talk to them so I definitely get a lot out of that.

      • ArxCyberwolf@lemmy.ca
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        7 days ago

        Especially if you get too far and the game takes control of your character to start a cutscene before you can turn back around.

    • jjjalljs@ttrpg.network
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      7 days ago

      I still remember being really mad I missed the “added effect” materia in the original FF7. You can never ever go back to that cave, so if you don’t turn around to pick it up you never get it. Pain.

      • prole@lemmy.blahaj.zone
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        7 days ago

        I never even saw the “Alexander” summon materia until I played the game as an adult. Despite having the official Brady Games strategy guide.

    • nyctre@lemmy.world
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      7 days ago

      Yeah… I felt that. Hard. I need to actively tell myself it’s not worth wasting so much time. Other times I just can’t be bothered and I mindlessly waste time checking everything cause it somehow feels like less work.

  • Ideonek@lemm.ee
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    7 days ago

    That’s why I find idea that no gamer in Ready Player One tried running a car backward offensive.

        • Delphia@lemmy.world
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          7 days ago

          He didnt, the intent was to put it somewhere that everyone could and should access, a place of learning. No gatekeeping, no financial or age restrictions.

    • RebekahWSD@lemmy.world
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      7 days ago

      Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It’s insane that no one just…tried cause they’re bored even.

      • Bongles@lemm.ee
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        7 days ago

        I always remember back in world of warcraft, before you had flying mounts, there were spots you could spam jump on to slowly climb the barrier mountains and get up to the flat area they never meant for you to see. Good times.

    • invertedspear@lemm.ee
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      7 days ago

      There’s a little explanation in that it costs to get in to the race. So naturally people wouldn’t want to waste the attempt, except there’s always someone that will pay the fee and try just about anything.

      • prole@lemmy.blahaj.zone
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        7 days ago

        except there’s always someone that will pay the fee and try just about anything.

        Especially when the prize is that big.