It’s not just one game.
I still do this, and it regularly reaps benefits.
That’s what’s bugging me about Ready Player One the most. You can’t tell me it took YEARS for gamers to figure out the secret about the racing track.
The secret that took years to solve was more obscure than just a special jump in a race in the book.
Yeah the movie really didn’t do the book much justice. The message was the same, but the movie completely undermined itself. Saying ‘Real life is more important than the digital world because it’s where real connections and food is.’ doesn’t hit as hard when it’s the very fact that it was Wade’s obsession with the digital world and having encyclopedic knowledge of Halliday that allowed him to win. The book is still clunky but it’s Wade’s actions in the real world that really set’s him apart from the sixers and gunters.
Kids these days didn’t know how to video game.
Bum Tickley is still going after all this time?
Tim Fuckley?
B^U
Sonic 1 for Master System…Bridge Zone, act 3…
…i’ve always considered that a game gear title first, even though both formats were released nearly simultaneously…
I was going to tell you were wrong but decided to make sure before making a fool of myself. It was the right call, eheh.
The game was developed specifically for the Game Gear and that was the first version to be developed though the Master System version was the first to be released.
…i’m pretty sure the only difference between versions is the physical cartridge format; the software is identical and there are adaptors available for both platforms…
The games are mostly similar but there are a few differences.
The Game Gear has a lower resolution so most games had to have slight changes to account for it. There was a MS adapter for the Game Gear but games would look too small since they weren’t made for a tiny screen. The other way around was not possible without altering the games themselves because the GG had a different color palette with more colors.
In Serious Sam there was a secret you could only reach by starting running backwards while the level was still loading. The hint was that you heard a “door closing” sound from behind.
There’s also the one in the very first map, where you have to run for several minutes out into the desert behind you. You find a rocket launcher and a health powerup… which immediately spawns a whole bunch of monsters
Fun times!
Serious Sam mentioned!!!
is this loss?
Jeff Buckley was better tbh
Tim, his father also made great music. For example https://www.allmusic.com/album/tim-buckley-mw0000611479
In one shitty 3D platformer game I just fell through the ground, lol.
not one game at all, it’s pretty much tradition.
Donkey Kong on gba
Venom’s 1up in Maximum Carnage
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This is the exact same instinct that drives us to run away from the obvious path first. “Clearly that’s where the final boss is. Let me just check what’s down this way first…”
“…oh no wait, there’s a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I’ll go back…”
“…hmm, there’s another ledge on this side too. Let me just put in a save point and…ok, yeah, this one is the final boss. Let me reload and check the other path…”
“…ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That’s frustrating…”
“…THEY BOTH. LED. TO THE SAME. EXACT. PLACE.”
In Breath of the Wild after the tutorial plateau, players are supposed to go between the two big mountains that are easy to see and easy to pass for a beginner. There they find a steed and this weird korok guy.
I on the other hand decided to go the direct route up a steep cliff where two guardians wait to tell you that this is not the way. After I snuck past them, which took me about 2 hours and like 20+ retries, I nearly stopped playing cause “the game was so hard”.
I have a bachelor in game design btw…There’s an old adage that says “doctors make the worst patients.”
I wonder if the same is true for game devs making the worst players.
Having a degree isn’t the same as being good at your job
I have a bachelor in game design btw…
This is why I like saying “average person” when I talk about specific topics.
People who study the art are much more attuned and go out of the ordinary. Like directors when they watch movies.
Modern games have gotten super “hand-holdy” to the point where it’s fucking annoying… but one QOL improvement that I will take every time is when games prevent you from moving forward in a story because you missed something and moving forward means you’ll miss it forever.
I get it, and when I was younger I was all about that shit… But I’m too old for that shit lol
“But what if the developers don’t think it’s important but I’m going to wish I had it? I’ll go ahead and check anyway.”
This is why I have 120 hours in 40 hour games.
this is the first time I realize where that sentence comes from. jumped ship from Facebook so long ago I didn’t even know this was a thing
This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, “but what if there’s something important there?!”
This, plus dragging every scrap of loot back to town to sell, no matter how bad the value/weight ratio is.
Borderlands 3 added an “auto-sell loot below [x] rarity” option, and it is amazing.
Only in games that make it clear what you’re supposed to sell. I know games these days usually don’t allow it, but all it takes is selling a necessary item once…
Oh this one’s not me. For the first hour maybe but I get really picky really fast because it’s more efficient to just find a new place to take the best loot from. Especially in something like Skyrim where the goons just respawn forever.
I play games this way too, but I feel like the bigger factor in my playtime way higher than necessary is that I don’t want to miss any dialogue so I talk to every NPC until they repeat themselves. Most of the time that’s the second time you talk to them so I definitely get a lot out of that.
…during the bg3 character creation
Accidentally going the right way is so infuriating.
Especially if you get too far and the game takes control of your character to start a cutscene before you can turn back around.
WTF I don’t come here to be attacked like this
It’s ok. We’re all here for each other.
No we’re not. You two are on your own.
I still remember being really mad I missed the “added effect” materia in the original FF7. You can never ever go back to that cave, so if you don’t turn around to pick it up you never get it. Pain.
I never even saw the “Alexander” summon materia until I played the game as an adult. Despite having the official Brady Games strategy guide.
Yeah… I felt that. Hard. I need to actively tell myself it’s not worth wasting so much time. Other times I just can’t be bothered and I mindlessly waste time checking everything cause it somehow feels like less work.
That’s why I find idea that no gamer in Ready Player One tried running a car backward offensive.
Actually not that unprecedented https://youtu.be/gPagHHIfvlg
Very cool.
The book had a much better story for the first key.
I mean, how did he have the foresight to know that almost everyone would go to school inside his videogame?
He didnt, the intent was to put it somewhere that everyone could and should access, a place of learning. No gatekeeping, no financial or age restrictions.
Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It’s insane that no one just…tried cause they’re bored even.
I always remember back in world of warcraft, before you had flying mounts, there were spots you could spam jump on to slowly climb the barrier mountains and get up to the flat area they never meant for you to see. Good times.
or getting under stormwind, haha. good times.
Or old 3D platformers that didn’t disable collision on visual detail bits, so you could do skips or get out of bounds.
I was a frequent flyer in mod chat because I got stuck out of bounds a lot back in the day.
There’s a little explanation in that it costs to get in to the race. So naturally people wouldn’t want to waste the attempt, except there’s always someone that will pay the fee and try just about anything.
except there’s always someone that will pay the fee and try just about anything.
Especially when the prize is that big.
That might buy you a few days, but not the absurd amount of time in the story.