Indie technology: Either Godot, some other smaller open source engine, or some heavily specialized open source solution that can only do a few kinds of games but has a small footprint.
Or sometimes just fully built from the ground up. It’s getting less common, but a few notable examples I know of are Minecraft, FTL (and I think Into the Breach), and Rollercoaster Tycoon is a whole story worth looking up.
Indie technology: Either Godot, some other smaller open source engine, or some heavily specialized open source solution that can only do a few kinds of games but has a small footprint.
Or they write it without an engine.
Space Station 14 my dearly beloved,
And also mindustry
Or sometimes just fully built from the ground up. It’s getting less common, but a few notable examples I know of are Minecraft, FTL (and I think Into the Breach), and Rollercoaster Tycoon is a whole story worth looking up.
Stardew valley as well iirc.
I can also chip in with HROT, the engine for which was coded from the ground up in Pascal.