Finally got my third kill of the campaign (ruined by the party now having the means to afford ressurection magic) and just spent 2 hours roleplaying out to process of taking the body back to town, finding people who could help, settting up the ritual, informing the deceased’s next of kin that a) their daughter had been killed under their watch and b) they were bringing her back but probably as a different species, the ritual itself, and the fallout and discussion afterwards.

The second kill saw the body eaten by a monster, so there wasn’t much could be done, but the first death also got a similar amount of roleplay - taking the body to the church, organising a funeral, and running the procession and funeral itself.

So how do deaths go in your campaign? Shallow grave and a quick prayer, or taking almost as long as a real funeral?

  • jjjalljs@ttrpg.network
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    3 days ago

    It depends a lot on the game.

    One time, a PC got eaten by a crocodile. The group wasn’t really emotionally invested in the game so we just kind of moved on.

    Another time, a much more invested group, two characters died after a series of questionable decisions escalated. We’d had a bunch of scenes up to that point establishing the relationship one of them had with their ex husband- married too young, she matured and he didn’t, but he still cared about her. The player adopted the ex-husband to give the speech, and people teared up.

    • ProfessorOwl_PhD [any]@hexbear.netOP
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      2 days ago

      In our first campaign death the player also ended up giving his own eulogy, but the only tears were of laughter as his much more no-nonsense new character (and original character’s godfather) derided his old character’s buffoonery.
      The old character’s death had already been undercut by being an actual clown though, so most of the attendees were already circus folk. There’s only so seriously you can give a speech as a gregarious southern-US ringmaster/talking bush in a tophat.