Guests:
- Jorrit De Locht, Mission Designer II
- Andreea Mazarianu, Mission Designer II
- Elliot Maltby, Lead Mission Designer
- William Weissbaum, Assistant Narrative Director
- Alejandro Lopez Mundoz, Technical Designer III
TL;DW:
- Stormbreaker is intended as a “next step in the exploration gameplay”.
- Stormbreaker is not an event or a mission taken from the mobi, it’s a permanent sandbox activity.
- Stormbreaker is a continuation of the regen crisis storyline focused on another company.
- New facilities have a new door lock mechanic which requires players to dress in faction specific clothing.
- Lots of unique loot hidden around.
- Finding tips on how to progress requires reading through lore strewn around the locations.
- Storm around the next location does distortion damage to your ship, gotta go on foot. Also deals radiation damage when on foot.
- To travel through the storm you have to take shuttles on the edges of the storm.
- Expect to fight against lots of NPCs and wildlife.
- This activity will come with audio logs to find.
- More story content coming in August.
This is in Pyro too, it’s gunna be orgs locking this shit down.
I’ll finally be able to do hathor maybe.
The good news is that these new activities will be spread out over more locations than Hathor so you might have a better chance to try them out even before the new shiny drops.
All roads lead to Pyro 1. That’s where they’ll be
Sure but aren’t there like 8 or so lab locations? Plus a few of the initial, non radioactive facilities? I’m not saying it’ll be perfect, but should allow more people to do this stuff at once compared to 3 Hathor sites.