We've all been there right? You paid for a game, it required an active internet connection and a couple of years later the publisher decided they're done with it and shut it down leaving you with a broken game. Annoying.
Yes, obviously games without publishers aren’t controlled by publishers. Even in those situations funding dictates development, because devs have to eat.
So even with funding a dev studio should have profits coming in, they can either choose to pocket all of that, or save some for literally saving their game.
So it’s the publishers fault the devs spent it all instead of using some to protect their IP? I think you’ve just shot your argument in its foot with that last comment.
So even with funding a dev studio should have profits coming in
No, the dev should have revenue coming in, revenue that pays salaries that allows them to survive. If those salaries aren’t put towards efforts that will bring in more revenue then the revenue will stop and the business will no longer be sustainable.
And if the studio doesn’t profit and have a slush fund they won’t be able to spend a little money to protect their game with their own funds… don’t spend every cent, and you would be able to use some for this good will everyone expects.
Just to make sure I’m on the same page with you, when trying to understand what you’re saying, when you use the words ‘dev’ or ‘developers’, do you mean the computer programmers who write the games, or their business managers (all of which work at the same development studio)?
Who do you believe is responsible for the decision to add to the game the ‘always connected to the Internet’ functionality, as well as to discontinue the game servers/support, the computer programmers, or the business managers?
Please answer without using the word ‘dev’ or ‘developers’ in your answer. Thanks.
Please don’t be invasive, I’m being honest with you in my inquiry.
I’m asking you to define a subset of people inside of a development studio. Can you do that for me?
Are you speaking of the computer programmers/coders, or the business managers, inside of the development studio, when you use the words ‘dev’ and or ‘developers’?
The company itself. Employees who don’t speak to their upper management about issues are just as responsible as them. At the end of the day, they all want all the money out of the company, the employees obviously want more wages as well. So who’s to blame for there to be no money left to do what customers want, and for not programming it that way to begin with.
Everyone always wants to blame someone else, but you can’t want more wages yourself, than get mad when there’s still no money. Don’t like upper managements decision? Well if it’s bad enough they won’t find people to replace everyone who quits. Who wait, that’s right, no one would quit a job out of morals since they still want that paycheque…. Hrmm….
Yes, obviously games without publishers aren’t controlled by publishers. Even in those situations funding dictates development, because devs have to eat.
So even with funding a dev studio should have profits coming in, they can either choose to pocket all of that, or save some for literally saving their game.
So it’s the publishers fault the devs spent it all instead of using some to protect their IP? I think you’ve just shot your argument in its foot with that last comment.
No, the dev should have revenue coming in, revenue that pays salaries that allows them to survive. If those salaries aren’t put towards efforts that will bring in more revenue then the revenue will stop and the business will no longer be sustainable.
And if the studio doesn’t profit and have a slush fund they won’t be able to spend a little money to protect their game with their own funds… don’t spend every cent, and you would be able to use some for this good will everyone expects.
Just to make sure I’m on the same page with you, when trying to understand what you’re saying, when you use the words ‘dev’ or ‘developers’, do you mean the computer programmers who write the games, or their business managers (all of which work at the same development studio)?
Who do you believe is responsible for the decision to add to the game the ‘always connected to the Internet’ functionality, as well as to discontinue the game servers/support, the computer programmers, or the business managers?
Please answer without using the word ‘dev’ or ‘developers’ in your answer. Thanks.
Just to make sure, you are asking me to specify if my comments specifically talking about development studios are about development studios…?
Please don’t be invasive, I’m being honest with you in my inquiry.
I’m asking you to define a subset of people inside of a development studio. Can you do that for me?
Are you speaking of the computer programmers/coders, or the business managers, inside of the development studio, when you use the words ‘dev’ and or ‘developers’?
The company itself. Employees who don’t speak to their upper management about issues are just as responsible as them. At the end of the day, they all want all the money out of the company, the employees obviously want more wages as well. So who’s to blame for there to be no money left to do what customers want, and for not programming it that way to begin with.
Everyone always wants to blame someone else, but you can’t want more wages yourself, than get mad when there’s still no money. Don’t like upper managements decision? Well if it’s bad enough they won’t find people to replace everyone who quits. Who wait, that’s right, no one would quit a job out of morals since they still want that paycheque…. Hrmm….
How so? Are you expecting them to tell the managers what to do, and for the managers to actually listen to them?