I just had a random thought: a common pattern in Rust is to things such as:

let vec_a: Vec<String> = /* ... */;
let vec_b: Vec<String> = vec_a.into_iter().filter(some_filter).collect();

Usually, we need to be aware of the fact that Iterator::collect() allocates for the container we are collecting into. But in the snippet above, we’ve consumed a container of the same type. And since Rust has full ownership of the vector, in theory the memory allocated by vec_a could be reused to store the collected results of vec_b, meaning everything could be done in-place and no additional allocation is necessary.

It’s a highly specific optimization though, so I wonder if such a thing has been implemented in the Rust compiler. Anybody who has an idea about this?

    • arendjr@programming.devOP
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      7 months ago

      Yeah, that’s helpful if I would be currently optimizing a hot loop now. But I was really just using it as an example. Also, retain_mut() doesn’t compose as well.

      I’d much rather write:

      let vec_a: Vec<String> = /* ... */;
      let vec_b: Vec<String> = vec_a
          .into_iter()
          .filter(some_filter)
          .map(some_map_fn)
          .collect();
      

      Over:

      let mut vec_a: Vec<String> = /* ... */;
      vec_a.retain_mut(|x| if some_filter(x) {
          *x = some_map_fn(*x); // Yikes, cannot move out of reference.
          true
      } else {
          false
      });
      

      And it would be nice if that would be optimized the same. After all, the point of Rust’s iterators is to provide zero-cost abstractions. In my opinion, functions like retain_mut() represent a leakiness to that abstraction, because the alternative turns out to not be zero cost.

      • porgamrer@programming.dev
        link
        fedilink
        arrow-up
        0
        ·
        7 months ago

        Is it really fair to say retain doesn’t compose as well just because it requires reference-based update instead of move-based? I also think using move semantics for in-place updates makes it harder to optimise things like a single field being updated on a large struct.

        It also seems harsh to say iterators aren’t a zero-cost abstraction if they miss an optimisation that falls outside what the API promises. It’s natural to expect collect to allocate, no?

        But I’m only writing this because I wonder if I haven’t understood your point fully.

        (Side note: I think you could implement the API you want on top of retain_mut by using std::mem::replace with a default value, but you’d be hoping that the compiler optimises away all the replace calls when it inlines and sees the code can’t panic. Idk if that would actually work.)