I’m talking about games that you still like but you had no idea were criticized so much.

The perfect example for me is Sonic Unleashed.

I admit that the game has its bad things, but I would have never imagined that it was so hated at the time… Although, that could be extended to the entire Sonic franchise, since for many years I was not aware at all of that “Sonic was never good”, “Sonic had a rough transition to 3D” nonsense.

  • Die4Ever@retrolemmy.com
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    12 days ago

    Sonic Adventure 1. I love the hub worlds and how the stories of the different characters intertwine in the shared areas. And I love the variety of characters and being able to freely choose which one to advance (unlike Sonic Adventure 2…)

  • Soapbox@lemmy.zip
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    12 days ago

    I can’t think of any that I wasn’t fully aware of the criticism.

    But I did play No Man’s Sky, Cyberpunk 2077, and Fallout 76 for hundreds of hours each right at launch and enjoyed every moment without significant issues, despite being fully aware of all the hate being thrown at them at the time.

  • 11111one11111@lemmy.world
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    13 days ago

    Every game that ever gets released when you check gaming forums within the first month of a game’s release lol /s

    Im joking. I get the sentiment that a finished product should be fully complete and inspected by a QA team before release. But still, the fuckin extreme hatred ill see for the game and its studio, regardless of the company’s history, is soooooo fuckin wild. And almost everytime when I get to the point of buying the game, ill check the steam reviews and it’ll be mostly positive after like one patch release.

  • ch00f@lemmy.world
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    12 days ago

    Super Mario Sunshine. I thought it was just hard as a kid. Come to learn it’s fucking broken.

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        12 days ago

        There were so many issues

        • Final boss was lame and level leading to it was slow and tedious completely killing the momentum
        • Camera system was wonky
        • Rocket nozzle barely got any play
        • Jet nozzle was too difficult to control to be useful outside of specific racing segments
        • Pachinko machine physics were fucked
        • The lily pad level was unfairly difficult
        • There was no way to track which blue coins you found. Like even a grey coin marker for already collected coins would have been super helpful.
        • The reward for getting blue coins was pathetic
        • Yoshi was criminally underutilized. The whole juice mechanic was used like twice.

        The whole thing just felt rushed. Like there was another third of the game that they didn’t get to make.

        • Paranomaly@sh.itjust.works
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          12 days ago

          If I remember right, both Legend of Zelda Windwaker and Mario Sunshine were either rushed to an end or released early, leading both to come out unfinished. I the details on why are hazy, but I think they were pushed to try and make up for poor sales of the Gamecube at large or to make up for other gaps in the schedule.

          • ShawiniganHandshake@sh.itjust.works
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            11 days ago

            Windwaker had a ton of content cut. The ice island and fire island were both supposed to be full dungeons. Both of those incomplete dungeons later ended up being used in Twilight Princess.

            Tap for spoiler

            Hyrule Castle was supposed to be a full dungeon.

            The tower of the gods was supposed to be longer.

  • flamingos-cant@feddit.uk
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    13 days ago

    Fallout 3. The criticism is absolutely fair*, but it was the first RPG I ever played and I’m still very fond of it.

    * I never got the ‘metros are hard to navigate’ criticism, I never had that issues. Most of them are pretty linear.

  • Macaroni_ninja@lemmy.world
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    12 days ago

    Two Worlds 1-2 There are tons of youtubers making joke videos about these games, but against all the jank I alway found them both enjoyable and even I dare say good games. The magic system in particular was amazing.

  • Madzielle@lemmy.dbzer0.com
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    12 days ago

    Assassin’s Creed Odyssey apparently, according to reddit a few years ago, was looked at as being shitty I guess? Not the best one?

    It’s the only one I played, and I played it 3 times with ~240 hours. Kassandra is my favorite character ever, in any video game. I loved the world, its beauty, the ships and sea, and shooting arrows through rocks as a demo god.

    I’ve still not touched any other assassins game.

    • Precreation@lemmy.world
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      12 days ago

      Odyssey was really good in a vacuum. Ive heard it described best as that it was a good action RPG set in Greece, but not a good Assassins Creed game. The main issue being that stealth was usually a huge focus in previous titles, but this one seemed to favor general combat and didnt even have the signature wrist blade until the DLC. Also a bunch of the story seemed to return pieces of previous lore, some setup in just the previous game that came out a year prior. Overall though I did enjoy the game!

  • Odo@lemmy.world
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    12 days ago

    E.T.

    Yes really. I played it all the time as a kid and didn’t think it was any more difficult or abstract than the rest of the 2600’s catalogue. Granted, we kept the manual, which made a huge difference in understanding and enjoying its bizarre logic, but still. I had no idea it was so hated until at least a decade later.

    • vrighter@discuss.tchncs.de
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      12 days ago

      it was actually way ahead of its time, for a game. One small bug (the workaround for which was in the manual) ruined its reputation. But I genuinely think it was a good game.

      Also written in 6 weeks by one guy. Freaking impressive

        • vrighter@discuss.tchncs.de
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          12 days ago

          when climbing out of the pit, it was very easy to immediately fall back down (due to the pixel-perfect collision detection).

          And here is an excerpt from the manual: “Even experienced extraterrestrials sometimes have difficulty levitating out of wells. Start to levitate E.T. by first pressing the controller button and then pushing your Joystick forward. E.T.'s neck will stretch as he rises to the top of the well (see E.T. levitating in Figure 1). Just when he reaches the top of the well and the scene changes to the planet surface (see Figure 2), STOP! Do not try to keep moving up. Instead, move your Joystick right, left, or to the bottom. Do not try to move up, or E.T. might fall back into the well.”

          • tiramichu@sh.itjust.works
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            12 days ago

            Wow yeah. That must have been a really infuriating gameplay issue, no wonder players were upset with it.

            A shame the game was so rushed or I’m sure the dev would have fixed that in code.

            • vrighter@discuss.tchncs.de
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              12 days ago

              he was forced to release it quickly to coincide with the film’s release. For comparison, it used to take a team of devs a couple of months to make a game. He had 6 weeks.

              Also, if you read the manual, this essentially never happened to you. It was easy to avoid.

              You also needed to read the manual. The game did stuff that other games at the time didn’t, for example, a contextual button. You couldn’t know what would happen unless you read the manual to learn what the icons meant. A lot of people never did and so decided that the game was bad.

    • Halosheep@lemm.ee
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      12 days ago

      I had the opposite for this one, heard it was good and really didn’t like it when I gave it a try.

  • Battle_Masker@lemmy.blahaj.zone
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    13 days ago

    Yoshi’s Story. Yeah it’s short, and level unlocking is weird as all outdoors, but people really hating on it for being too easy? Bro, it’s a YOSHI game. That’s a quarter of the appeal! It’s a game you can get younger kids involved in, or you can play after a hard day when you want to turn your brain off partially.

    Plus almost everything in that game is adorable. And 64 bit sprite art is goated

        • otp@sh.itjust.works
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          11 days ago

          I was referring to where they said

          Bro, it’s a YOSHI game

          Going based on the expectations set by Yoshi’s Island, one wouldn’t be off to expect challenge in Yoshi’s Story, its follow-up.

  • De_Narm@lemmy.world
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    12 days ago

    Final Fantasy Tactics Advance

    People only ever talk about Final Fantasy Tactics and dismiss any of the other games. However, going by the original release, Tactics Advance is by far my favorite. It’s my favorite GBA game and at least in my Top 25 JRPGs, despite having played almost nothing else for the past 20 years. I like many of the things the game gets criticized for.

    • ryven@lemmy.dbzer0.com
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      12 days ago

      This is the one where we bully our little brother into going back to the world where he can’t walk, right? :P

          • pinball_wizard@lemmy.zip
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            11 days ago

            And that’s critical, because it’s one of the longest tutorials in game history (because it’s so slow).

            I’ve ganged up on Newt every time, after my first playthrough. Poor kid.

            • Endymion_Mallorn@kbin.melroy.org
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              11 days ago

              Yep. It’s terrifying when you really put together the story with that being part of what Marche does - but he escaped being made into a zombie (which is such a great piece of foreshadowing).

  • chowdertailz@lemmy.world
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    12 days ago

    Destiny 2.

    Started playing the first game day one but stopped for several years. Picked up 2 when I found out it was ftp right after beyond light came out and bought all the dlcs available until after lightfall. I was at work and a customer asked what games I play. Said D2 and someone else said “why would you do that to yourself?” I thought hard about that for awhile and realized all I do is grind and don’t really have that much fun with it. It was more like a second job. And lightfall was a garbage dlc. That was also a major contributer to me quitting.

    • LaserTurboShark69@sh.itjust.works
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      12 days ago

      My biggest issue with Destiny 2 is that I paid $60 for it and then it soon went free to play and I had absolutely nothing to show for that $60 I paid.

      Edit: oh yeah and that original $60 campaign was removed from the game by the time I went back to check out what was new. There was straight up less content available for me after not playing for a year. I felt so ripped off that I wrote the game off.

      • nfreak@lemmy.ml
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        12 days ago

        Even TF2 gave special cosmetics and stuff to existing players when it went F2P ages ago. It’s a standard practice at this point. I sunk 12k hours into D2 until I quit it for good this past fall, and looking back I swear I just notice more and more red flags like this that I hadn’t thought too much about.

  • missingno@fedia.io
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    13 days ago

    I have a lot of childhood nostalgia for Donkey Kong 64. If you were a kid who could only get a new game every few months or so, this giant behemoth of a game will last a long time.

    But it undeniably is a bloated clusterfuck, the internet is not wrong in hindsight.

    Next thing that comes to mind for me is the GBA port of Tales of Phantasia. Symphonia was a huge part of my adolescent years, and as soon as I heard this was getting a GBA remake I was all over it. Loved it, and didn’t hear until much later that GBA is apparently considered the worst version of the game. If PSP ever gets translated, I’d love to see what I missed out on…

  • afansfw@lemmynsfw.com
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    12 days ago

    Enter the Matrix, I loved the slowmo effects and the fights, the first hallway scene felt like it was straight from the movie. Using the computer terminal to unlock stuff felt magical. Only later I learned that Path of Neo was supposed to be a better Matrix game while Enter the Matrix was universally panned. And I’ve played it too, but didn’t get as much enjoyment out of it, it just didn’t have as much soul