A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.

I also discuss how making games open source could be beneficial to developers and companies.

Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.

  • TrickDacy@lemmy.world
    link
    fedilink
    arrow-up
    7
    ·
    5 months ago

    Can you explain that? Are you saying there are modern engines using parts of quake 1 source code?

    • Kushan@lemmy.world
      link
      fedilink
      English
      arrow-up
      23
      ·
      5 months ago

      The engine Can of Duty uses is effectively a heavily modified quake 3 engine.

      By this point it’s so modified it may as well be a different thing, but make no mistake it has evolved from the quake 3 engine.

    • gaylord_fartmaster@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      5 months ago

      The only one I can think of is that Source might still have some id code in it from the goldsrc days, but that was before it was open sourced.