• jjjalljs@ttrpg.network
    link
    fedilink
    arrow-up
    0
    ·
    3 months ago

    I’m well aware. I have a weekly game of Fate, and played a lot of nWoD over the years. The trouble is usually finding players.

    Also sometimes players who only play D&D pick up bad habits and narrow views of things, and it can be hard to change their habits. In my Fate game, the players often forget the wide range of things they can spend fate points on,

    • Shyfer@ttrpg.network
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      3 months ago

      I was about to say, if yiu like dice pools try nWoD/CoD lol.

      As for FATE, my players have the same problem. And I forget to compel a lot of the time to give them FATE points, which doesn’t help, either.

      • jjjalljs@ttrpg.network
        link
        fedilink
        arrow-up
        0
        ·
        3 months ago

        In my first couple Fate games I didn’t get a lot of good compels in. But in this game my players have 3 aspects right now that are super easy to compel on:

        • “maybe the answer is violence”
        • “compulsive truth teller”
        • “[hostile NPC faction] bounty on your head”

        If the players are dicking around too much, compel on maybe the answer is violence - get in there and do something. Fucking around with the NPC instead of advancing the plot? Compel to tell the truth and let’s see what blows up. And if all else fails, fuck it, some goons from Razor can show up.

        It’s been a lot of fun.

        The players haven’t quite got a handle on self-compels yet, though.