• Paradachshund@lemmy.today
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    4 months ago

    I hate bullet sponges, but I do think this joke gets too reductive for my taste. There are many games where enemies die so fast on easy mode that you don’t get to experience whatever mechanics they have. By increasing health it can have the impact of revealing those mechanics that already existed.

    It has to be a reasonable increase that doesn’t turn into a slog though.

    • Omgpwnies@lemmy.world
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      4 months ago

      That can be fixed by changing the factors that affect difficulty. Instead of giving the enemies less health or making your attacks stronger, give the player more health or weaken the attacks of enemies on easier modes. This would result in each combat experience being roughly equal in length and intensity, but allowing a more novice player to make mistakes and soak attacks that would be fatal in higher difficulties. You would still be able to experience an enemy’s special mechanics.

      This scales well in the other direction as well - say an enemy has a powerful attack that you need to dodge. On easy, you can maybe tank 3 of them from full health, medium is 2, hard is 1, and nightmare is a one-shot kill.

      Another scaling option is the speed of enemies either movement speed or the time it takes for them to land hits, attack animation timing, etc.

      • Paradachshund@lemmy.today
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        4 months ago

        I think having multiple things change with difficulty is good just as you say. I was focusing only on raising health because that was the joke in the comic.

    • BruceTwarzen@lemm.ee
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      4 months ago

      The only thing i really dislike is that there is often no middle ground. Easy is super easy, normal is still easy, and hard is annoying. I like games that tell you what difficulty the game is made for. Doom for example, the game is geared towards “nightmare” (i think) and the game really is best played on that harder difficulty.

      • Paradachshund@lemmy.today
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        4 months ago

        Totally. It’s a hard problem of course. Everyone wants an experience that’s right at their personal edge, but that’s different for every player.