The dev has been on point for years but I’m definitely not a fan of repurposing the Stone of Disarming to help ID items.

The exploding trap item ID “exploit” is way overblown IMHO. It came at the cost of losing and not using or selling non-upgraded items in shops. It was also plausible that higher quality upgraded items are built better to withstand the explosion.

I’ve never had to rely on it as there’s lots of ways to ID items and don’t care if others use the trap as the game is all about having multiple ways to accomplish goals. If it bugs most players then ok fine… nerf it… but not at the cost of other very useful items. It’s not like the trap is that common where it’s game breaking though. You might not even encounter one before slotting the items you want to use for the rest of the game.

The change came at the cost of providing much fewer ways… and in some case the only way… to deal with traps. The biggest one is being forced to duke it out in summon trap rooms if you don’t have a potion of levitation which mainly only drops to fly over other trap rooms. Another is running from a mob on low health and being stopped by a nasty undiscovered trap in a hallway with no other item or skill to leap over it. It also uses up items that players use to do and craft other things.

Also, I saw that bombs don’t work on wood walls in the stone of enchantment room anymore? Items that make fire are easier to get but it’s annoying when you don’t have something earlier in the game so you have to keep going until you find one then trudge back at the cost of satiety… and it may have dropped for a wood walled up door so you have to repeat the process.

Anyway, no complaints to add a new stone of detection rather than replacing a useful one which reduces the interesting and plausible ways to do things.

  • GunnerSmith585@lemmy.worldOP
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    1 day ago

    Keeping in mind that different players have different play-styles, the issue is changing a commonly found solution for encountering certain challenges that don’t have a special drop to solve them on the same level. This is especially true earlier in the game before you’ve collected the items needed to craft alternate solutions. You may also want to use some items to craft other more useful items rather than making up for the deficit left by changing a useful one. So additive features like a new ID stone along with the ones you mentioned are the way to go rather than reducing limited options IMHO.

    • Pickyfan@lemmy.world
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      1 day ago

      The game is constantly changing, it’s better to just adapt to change.

      This specific change, really isn’t as bad as you are making it out to be. But we’ll have to wait and see I guess. I trust Evan’s judgement

      • GunnerSmith585@lemmy.worldOP
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        1 day ago

        This specific change, really isn’t as bad as you are making it out to be.

        The reason for the change wasn’t nearly as bad as some made it out to be either.

        The change isn’t considered ideal on the PD sub-reddit so I suppose it depends on which bubble you (and the dev) are in.

        • Pickyfan@lemmy.world
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          1 day ago

          I mean, what do you want from me? You want me to agree with you? I think you are wrong

          Let the dev cook. He does take feedback, so maybe he’ll listen to you

          • GunnerSmith585@lemmy.worldOP
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            24 hours ago

            It’s not about you. I’m just explaining my side and you keep coming back for more. Not that, “It’s fine… you’re wrong… deal with it.” is much of an argument.

            As for dev feedback, he’s kind of walled himself off in his own garden here which makes me wonder if that’s the reason for making unpopular choices based on limited feedback from a culture of unconditional love here.

            IDK about others but ‘complaining to the SPD dev’ is the only reason I use Lemmy… lol… but that’s out of love for the game.

            • 00-Evan@lemmy.worldM
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              10 hours ago

              Hey, just wanted to pop in and say I am listening, and sorry that people here have been a bit aggressive in their replies to you.

              Leaving Reddit (and twitter) was never about shutting myself out, it’s entirely because those platforms are run by vile people and I can’t stand to use them anymore. Back in the early days Reddit was 100% of my community interaction, and I admit I do miss participating in big discussion threads there, but these days the majority of my communication time is through direct messages (mainly email) and that’s been the case for years.

              Making changes to existing items like this is always going to be tricky, because of course it’s going to upset someone. In this case it felt like a worthwhile change to make because a relatively large number of people wanted more ways to ID gear, and lots of other options for trap disarming already exist. It also feels like a better thematic fit for remove curse, as the stones now interact with equipment too.

              • GunnerSmith585@lemmy.worldOP
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                21 hours ago

                Maybe… I’m not the only one who feels this way and was just bringing over a productive convo about it from the reddit sub… but getting a kill the messenger vibe here.

                • Pickyfan@lemmy.world
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                  21 hours ago

                  You shouldn’t get any negative vibes from anything

                  Feedback is always welcome. There are always changes based on player feedback

                  However, something you gotta realize is that the player base adapts better than you might think. Also the whole player base doesn’t follow your exact play style, so even if you think something is weak, or strong, it might not be born out of the data.