Linux gamer, retired aviator, profanity enthusiast

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Joined 1 year ago
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Cake day: June 20th, 2023

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  • The operating phrase there is “in my kitchen area.” Kitchens are heavily influenced by the practical demands of life so they remain fairly well optimized. Surface, cabinet and drawer space in kitchens is always helpful. I have a hutch-like microwave stand that stores my cat food, my bartending and coffee accoutrements and some lesser used kitchen tools. My soup crocks, a keepsake growler and a couple other vessels live on top of the microwave.

    On the other side of the wall from this is a decorative cabinet full of generational clutter I am required to maintain because “It was your grandmothers.” The second my father is no longer able to check, that cabinet is going elsewhere.


  • I’m a millennial and a woodworker, and I kinda need to rant a little.

    I hate dining room hutches/cupboards.

    My parents asked me to design and build a cupboard for their dining room. As I started looking around on the internet for design ideas to mash together into something that fits their whole deal, I started noticing a pattern. There are three kinds of pictures of hutches on the internet:

    1. The cabinet is empty floating in a white void or has a few props on it in a sparsely furnished room, for marketing the cabinet itself.
    2. Grandma’s old cabinet full of floral print china that may not have once ever served a meal in 70 years.
    3. A diorama of basic bitchery, typically hosted on Pinterest, featuring distressed white chalk paint, several pieces of Rae Dunn crockery, a word like “Gather” made of scroll sawn wood, and a ceramic pig.

    I cannot find any photographic evidence that 21st century Americans use dining room hutches to store things they regularly use. And I fucking hate it. It’s nothing but a trophy case to consumerism. “Here’s the thousand dollar cabinet we keep dishes in that will NEVER UNDER ANY CIRCUMSTANCES touch food.”

    It’s one facet of my “household furniture has cancer” belief. I’ll show you another of those facets:

    There will never be an antique computer desk because no one really makes new heirloom computer desks. The woodworking traditions that gave us things like the shaker table and the morris chair kinda died during WWII and are now practiced the same way we practice jousting or flint knapping: something something living history. When PC’s became widespread in the 90’s, you see three kinds of computer desk arise:

    1. Just a table someone already had that doesn’t have enough room so there’s another table next to it and stuff on the floor.
    2. An abstract stack of laminated particle board slabs held up by steel tubes designed for the purpose but still didn’t have room for everything.
    3. A stack of laminated particle board slabs designed to look like an executive pillar desk, a weird combination of a pillar desk with a dining room hutch, or an armoire for some reason.

    Then the laptop era happened, then the phone/tablet era happened, now look back at what PC gamers are using with their monitors and towers: A wooden slab with metal T shaped legs.

    I could say the same for other electronics-related furniture such as television stands. No notable crafts movement has emerged to fill the needs of 21st century lives, everyone buys flat packed particle board crap that is meant to look like one kind of furniture while being something else, like an “entertainment center” that looks like a credenza or the aforementioned computer desk that looks like an armoire.

    I hate it, and I plan to take to my table saw and do something about it.




  • Including end zones, an American football field is precisely 360 feet long and 160 feet wide, or approximately 110m x 50m. The area is 1.32 acres.

    It’s precisely defined so I’m okay with it being used as an area of length or area, especially since virtually all Americans have personal experience with football fields, having at the very least been required to run four laps of the quarter-mile track you usually find wrapped around one.



  • Captain Aggravated@sh.itjust.workstoLemmy Shitpost@lemmy.worldHave rock
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    1 day ago

    I think the invention of engineering is what finally broke evolution, but there are a lot of factors we have that bootstrapped us to that point. Walking upright on two legs is more efficient at the price of raw power. Many creatures can outrun a human but no land animal can come close to our jogging range. A Cheetah can go 60 miles an hour for a minute or so but a human can go 10 miles per hour for 6 hours straight. It also frees our forelimbs, already made flexible, versatile and dexterous by our distant tree swinging ancestors, for tool use. Funnily enough, another ability that is unparalleled in nature is our ability to throw things with accuracy and power. You also need pretty good hands to master fire, and thus cooking, and thus unlocking extra nutrients from the food you catch, which provides for that very hungry brain of ours. A few millennia later and we’ve pretty much got control of the biosphere itself.






  • A jpeg image is designed to hold any photograph. It can potentially display millions of colors, and needs to contain that data for possibly millions of pixels of on-screen data. Jpeg image compression does save some space compared to a bitmap which is literally 3 bytes of color data for every pixel in the image, but there’s only so optimized it can get before it can’t be used to store any possible photograph.

    The image above is 500x321 pixels with 32-bit ARGB color; so each pixel not only has independent red, green and blue data, but also 8 bits of transparency data.

    Super Mario Bros runs on the Nintendo Entertainment System, which has a working resolution of 256 x240 pixels. It has the capability of displaying 25 colors on screen simultaneously out of a total possible palette of 54 usable colors. It draws the background and foreground layers as “tiles” so you can store whole tiles in memory and then repeat them, and then on top of that it can draw hardware sprites which is how things that move more on screen like Mario, enemies etc. are made.

    Things like the animations of the question mark blocks which seem to shine or blink a bit, that’s done by cycling the colors that the sprite is being drawn with. Big Mario and Fire Mario are the same sprite but color swapped. The bushes and the clouds are the same shape, but different colors. The super mushroom and power mushroom are the same sprite but different colors. The underworld levels are just different colors on the same sprites as the overworld.

    The sound chip on the NES is very simple, it has five voice polyphony and can make two square waves, one triangle wave, one hiss-like noise, and one PCM sample sound (not used to my knowledge in SMB1; it’s how the steel drum sounds in the SMB3 sound track were made) and so what is stored on the cartridge for audio is more like sheet music than recorded sound. An mp3 file of the Ground Theme would also likely be larger than the entire game.

    SMB1 is also just…a VERY primitive game. It cannot scroll vertically (SMB2, the one that’s Doki Doki Panic in Japan, it can scroll vertically OR horizontally but not both at the same time; SMB3 could do both at the same time as showcased by the raccoon tail powerup, but it required a RAM expansion built into the cartridge) It can’t go backwards because it doesn’t record the state of objects that have scrolled off the screen. It has no save system or even a password system.

    Finally, the game was made in 6502 assembly with the specific hardware of the NES in mind; which saves a lot of resources compared to all the abstractions needed for higher level languages and their abstractions.