• SupaTuba@lemm.ee
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        6 days ago

        Except for the non-broadcast transmission, storage methods, modulation, data rates, error correction, frequencies used, protocols, antennas, infrastructure, etc…

        Like it’s not the same except for being “over the air”.

        Boomers these days 🤦🏻‍♀️

        • Gen Z

        Edit: Looks like he didn’t like the taste of his own ageism.

  • Hikermick@lemmy.world
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    9 days ago

    I never had this option. Typing in the whole thing manually from 4 pages of tiny print in BYTE magazine was my go to. Always had to be quick to save progress on cassette whenever mom came near with the vacuum cleaner

    • shalafi@lemmy.world
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      8 days ago

      A VIC-20 was my first computer and I had never heard of this! Had to do the same with a magazine.

  • espentan@lemmy.world
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    9 days ago

    I did that a bit, for C64 games. I recall it being a mix of fun, tedious and extremely frustrating if there was even the slightest transmission interference while recording, then all you could do was wait for the next transmission and hope they went better.

    • niktemadur@lemmy.world
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      9 days ago

      WiFi being in the microwave range of the spectrum, surely it packs information much more densely and efficiently than lower wavelength frequencies like radio ever can.
      But then WiFi can’t turn a goddamned corner and into another room ten yards away.

      • SupaTuba@lemm.ee
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        7 days ago

        Yeah I’m really confused why people keep saying it’s the same thing. It’s not, aside from being over-the-air at some point in the transmission.

  • turtle [he/him]@lemm.ee
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    9 days ago

    I didn’t know about these radio broadcasts, but I did use to buy (pirated) games on cassette tape to load on my (unlicensed) ZX spectrum clone using my mini-boombox. Good times. :)

  • ch00f@lemmy.world
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    9 days ago

    Didn’t some magazines ship software with plastic records that could be played on a conventional record player?

  • doingthestuff@lemy.lol
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    9 days ago

    To be fair, I remember writing a choose your own adventure text based game in basic, and the only way to save and reload what you had programmed was via audio cassette.

  • CanadaPlus@lemmy.sdf.org
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    9 days ago

    TIL!

    Yes, I’m in this picture, although it makes perfect sense in hindsight. It’s what I would have done if I wanted to get computing going in the 20th century.

  • Boomer Humor Doomergod@lemmy.world
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    9 days ago

    I only used cassette tape drives a couple times in 3rd grade before we upgraded to Apple IIs, but even then I knew to try putting a music tape in it.

    It didn’t work.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      9 days ago

      I did the same thing with PlayStation games in CD players. And my PC. Sometimes they actually had music that played in a CD player, and sometimes cutscenes were just AVI files you could watch on a PC without playing the game!

      • Captain Aggravated@sh.itjust.works
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        7 days ago

        It was rather common for PC games to include regular everyday “red book” audio for background music; I seem to remember back in the day you’d actually have to hook the optical drive to the sound card with a cable so it could pass through audio.

        The Secret of Monkey Island did this for its CD releases; the audio options for that game ranged from PC speaker to Ad-Lib chip tunes to Roland MT-32 support and eventually CD Audio. The game shipped on a few diskettes, a few megabytes tops, so the whole game is tiny on a single 750MB CD, plenty of room for extremely high quality game audio.

  • Harvey656@lemmy.world
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    9 days ago

    Someone once argues with me on here that downloading updates and games in the late 90s wasn’t real. This is very gratifying lol.

  • Uranus_Hz@lemm.ee
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    9 days ago

    It never really worked for me. I don’t recall ever being able to successfully use a cassette tape as a software storage medium.