Dmitry Tyurnikov is a Russian programmer who enjoys modding games. He tends toward changing game physics using many of the mathmatics in Hyperrogue.

He has created a SPD v3.0.2 mod that uses hexagonal tiles. Although not a new concept (D&D maps used hex grids), so far as I know this is the first implimentation of hex grid physics in a PD mod.

His mod does not show up on Reddit, whose members were very anti hexagonal when proposed by others in years past.

Nor does his mod appear as a fork of SPD.

If it is on Playstore, Google’s 5h!tty search engine doesn’t reveal it. Although the code is posted on Github it does not appear in Micro$oft’s 5h!tty search engine as a new SPD mod unless searched specifically by name. It was incidental to my researching another mod that I stumbled upon this one.

https://github.com/DimsFromDergachy/hexagonal-pixel-dungeon

  • Trashbox_Bobylev@lemmy.world
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    13 days ago

    whose members were very anti hexagonal when proposed by others in years past

    No wonder why; this is cursed as fuck! The ground looks okay, but walls stitching needs massive improvements.

    Does area code (like PathFinder.NEIGHBOUR9) even work as intended?

    It is surely impressive…