I really wish this piece of shit were more in line with the difficulty of the rat and the crab. As it is when I encounter the sad ghost on floor 3 I have to decide whether the cost of food/health, not to mention the sheer annoyance factor, is worth the slim possibility of a good reward.

Having the best choice be just not to engage with one of the dungeon’s challenges doesn’t seem like good design.

The fact that he’s more difficult to handle than Goo is rather insane.

Edit:

#BRUH

Y’all, I can handle the fucking gnoll trickster. This isn’t about “oh this dude keeps ending my runs”, okay?

It’s just that, especially in comparison to the other two minibosses in sewers, he’s fucking EXHAUSTING to deal with. Even reading all of y’all’s advice it still amounts to “yeah he’s a big stupid pain in the ass but if you just carefully and precisely tweak his nipples in exactly this fashion you can beat him”.

I am complaining that he is out of line, challenge-wise, with the other two minibosses. That’s all. Even bringing the other two up to his level would be satisfying, because then he wouldn’t be such an UGH moment.

    • Mr. Semi@lemmy.worldOP
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      1 month ago

      Not fun, in the same way that not getting the solution you need to puzzle rooms is not fun, hence why Evan spawns the correct items along with the rooms on level gen.

      Scorpios have similar challenge design as a floor three mini boss, but they’re an end-game challenge. It’s way out of whack.