Love it to pieces. Paid absolutely no attention to it before it was released, and due to some friendly advice from an online mate, waited a few months before picking it up, when most of the really bad bugs were already ironed out.
I love pretty much everything about it:
- The score. The music is just so fantastic.
- The settings. Brilliant. Any RPG that isn’t set in a plain vanilla fantasy world already has a big advantage when it comes to my affection, but this setting is just super cool.
- The representation. Absolutely not in-your-face, yet so much there.
- The world building. I think they paid absolutely absurd attention to details, like “where does everyone’s food come from” and “where does everybody’s garbage go”.
- The story. I like it.
- The characters. They feel relatable and their motivation makes sense, which is not always the case in many games. I find myself caring about (some of) them.
- The quests. I like them.
- The combat. It started out okay, but now, it is so much fun. I absolutely love what they have done with it after 2.0. I love being able to actually throw people at each others. I love the various melee finishers. I love the cyberware. I love using the wrist rocket launcher to blow up attacking cars. I love being able to throw knifes and axes without constly having to craft more. I love all of it.
- The mods. I love what dedicated modders have done to make a good game into a really really great game. There are such fantastic mods for this game, it keeps bogging my mind.
So yeah, love it to pieces, and absolutely one of my all time favorite games.
I think my brain is stuck in 2018 because some voice in the back of my head is telling me I should be excited for when cyberpunk and starfield come out, lol. Maybe I’ll get to cyberpunk soon but the backlog is yuge
Fascinating documentary that slipped through a wormhole from the future
It’s pretty good. I don’t think it’s $30 good. But it’s pretty good, I would put it in the class of interactive fiction, an in-depth visual novel.
As far as role-playing goes, it’s good for LARPing, but you don’t really get to craft your own story. There’s lots of rails, there are narrative branches but they all come back to the same place.
Kind of like a very well done Bethesda narrative environment, some okay storylines, some amazing storylines. It’s all on rails, you can do it in different orders. It’s a good immersion game.
I’m not quite sure you know what LARP means hahaha
Its kind of live action, and you do roleplay whatever you want to be. But yeah I agree it’s not the perfect use of the word.
Cyberpunk is a role-playing game in that you have a role to play, but it is not a role-playing game where you determine your own destiny and have significant impact on the outcome.
I don’t know if there’s better ways to express that thinking, ARPG versus CRPG? But that lacks nuance as well
Really enjoyed it, only recently finished a run with expansion and some QOL mods. Excellent visuals (with RTX), and if your into the theme the story was fun and pretty good. Not perfect by any stretch but solid. Gameplay mechanics is fairly engaging after the 2.0 patch.
It is definitely sad it took so long to get to here though, it was broken on launch beyond bugs - the builds you could do pre 1.5 were plain broken.
That said, we should celebrate anyone making single player games these days seriously, it feels like they are getting very thin on the ground.
I quite liked it from the beginning. I played through all of it on PC with the unpatched release version. It was not nearly as buggy as people made it out to be. The story was pretty engaging and made up for a lot of the game‘s flaws.
Similar thoughts here. I was playing it on fairly high end pc as well from day 1 (wasn’t really patient with it… yea…) - Sure there were some funky glitches (eg. occasionally T-posing nude on bikes) here and there, but nothing game breaking. But that’s not to say those things didn’t happen to others, but I’ve understood the game was an absolute shitshow on ps4.
I’m a HUGE cyberpunk fan, so I made the mistake of buying it at release. Some of my most impressive issues:
- Trees would draw “on top” or in front of everything else, even when blocked by other objects. So in greener areas, my entire screen was filled with trees.
- The scripted driving sequences would get me stuck in “driving mode” about half the time after the scripted sequence is over. So I’d be walking around like a car, not able to strafe or jump.
So, I refunded it, outside of the refund period, but they were nice to me.
When the expansion released, and everything seemed a LOT better, I bought the game again, and I loved it! It’s a pretty OK game, with a great story and absolutely amazing sidequests.
I played it when it first came out. It was fairly buggy and unoptimized and shouldn’t have been released like that, but there wasn’t anything too game breaking for me. And underneath that was a game with great writing, fun gameplay, and a very memorable world.
I played it again when Phantom Liberty came out, and it was even better. It ran smoother, the bugs were gone, the overhauled systems better served the gameplay, and PL itself was an amazing addition. And I actually had an RTX card to take advantage of this time.
Cyberpunk’s only real problem, for me, was it being pushed out before it was ready. I hope that the shift from REDengine to Unreal helps to at least mitigate the issues that caused that going forward.
Difficult.
I gave up on it initially, annoyed by it’s deluge of bugs coupled with the overall tepid and empty-feeling design.
I gave it a serious go a year ago after also getting the expansion. I wanted to not use any mods but ended up having to use one anyways, as CDPR still couldn’t be arsed to fix some keys being hardcoded so changing your keyboard layout is annoying as stuff gets in the way. Luckily, fans fixed that issue and made all keys rebindable. <3
I will say… I enjoyed it. It’s nothing superb to me, but it was a thoroughly enjoyable romp. It’s big upside were the visual design, in particular during the expansion and its high points like the top floor of the tower or the sequence at the space port, the great voicework and Songbird in particular and when you meet her. I also liked the expansion and the tutorial stories a lot.
It’s weak points to me were the open world itself which feels pointless and a thin, lifeless, facade plus the main story itself. Character progression was also super broken back in the days but by the time I played felt a lot better, so I’m not really holding it against the game. That being said, there were still quite a lot of bugs and glitches. Nothing major a reload here or there could not fix, but still considering how long the game has been out.So yeah, solid 7/10 for me. The expansion is fantastic, wish the whole game were like that!
One of the best games of the last decade. Top-5 easy.
I played it since launch. Originally on a Xbone, and my biggest complaint back then was minimap lag. You wouldn’t believe how many turns I missed.
But yeah, rough launch. Made a storybook comeback. Now it’s incredible. My biggest gripe now is that it doesn’t have NG+. I went on Pavel’s streams and begged for NG+ for 2 years. All I wanted was Levels. Not SC, not money, not 'ware, not unique weapons. I just wanted to start the game at max level. They heard NG+ and thought we wanted the NG+ from Witcher 3. Which I actually hated. Cuz all the enemies get a buff and all your specced out end game gear is outclassed by garbage you pick up on the side of the road by the time you leave White Orchard. But that’s not what we or at least I wanted.
It is OK, word-building, the aesthetics and overall visual and architecture are the strongest points. I cannot comprehend the people who call it one of the best games ever and etc.
I never played the 1.x versions, I just picked it up last year (or beginning of this year) and steams says I put up 123 hours in it. So I love the background, the cyberpunk of it all, love that the city really feels vertical and you can constantly be in aww looking at it. It so good that I constantly decides to walk from one place to the other so you can get more of the environment. The conversations you here from the NPCs are great, the backstory of side quests are great, many very memorable, a lot of it very sad, specially the NCPD scanner quests because you learn stuff from dead bodies. I cannot say much of the main quests because I am an idiot and decided to clean up all NCPD scanner and gigs because I could not ignore the calls while going from place to place in the city, but I suspect It is good since the NCPD scanner, the most filler of filler quests had a bunch of nice writing in it.
And all that good makes it much more sad all the shortcomings. Like someone else mentioned you can clearly see the leftovers off all the things that were never finished. For the gameplay systems and mechanics it is the classic wide and shallow, there is so much stuff that just means nothing. For example, during quests and at your home and some places you can stack up in ammo, but you actually is never in any danger to be short on ammo, like, never never. So it is just clutter. On the leftover thing, The other comment mentioned clothes, it is so much clothes but 99% of them do nothing and the ones that do are like almost irrelevant. All clothes have levels/rarity but it means nothing, um can have the same shirt in all rarities for example. You can open the hood and trunk of all cars but there is never anything in them, it is just an interactive thing that does nothing. IT is specially weird because you have vans with cargo and etc and except when it is a quest item there is never any loot in the cago of the vans. Weapons upgrades are pointless, must of the mods does not even makes sense for a weapon to have. The thing that you cannot reuse a mod from one weapon to the other or that you cannot change the scope from a sniper makes no sense in a world that you can literally change your cybernetic eyes. The customization on weapons are so minimal that they might as well not having them. You have stuff like silences can only be put on pistols and one type of assault rifle/smg (I am not good with names of types of weapons). You have sniper rifles but they (with one exception) all makes sound and attract the enemy so using them in the way you see in movies is kinda pointless. Enemies always know exactly were you are when you fire a gun, it would be one thing to use a sniper and everyone on the place be in high alert or looking for you, but no, you can be as far away as you like if you use a sniper they you immediately start firing in your direction.
You can see in the level design of the gigs that you can approach a quest with multiple options, like stealth or go head first our using other non-violent means, which is great, but much of it was not fleshed out, for start the outcome is 99% of the time the same so there is no incentive to really do one over the other even in any build that you choose. I made the mistake to make the classic stealth-archer and It is almost the same difficult to get it blasting gun. I call it a mistake because it is super easy. Of the non fleshed out options it jumps to attention the stealth ones, There is a lot of places to hide bodies, things that you can remote activate to kill enemies, to distract them, etc, but they are never in the correct place, so they mean nothing almost, and there is almost never a reason to hide the bodies. You have like ducts to crawl to get to place without being noticed, but if you just crouch and kill everyone. There is no reward to not kill everyone with some rare exception, which makes all the level design to make it possible to sneak in a base or den useless. You can also take down enemies without killing them but them again, there is no benefit nor drawback. They are as good as dead.
I think the graphics looks great, but I don´t play many games and specially AAA games so I don´t have much to compare, my friend saw I playing and said they are like average, not bad but just what you would expect of a modern game, nothing exceptional. But even if the graphics are not special what they do with it is great, all the architecture and stuff.
There attention to the world is so great yet you meet the same NPC model like 3 times in the same place, it is so repetitive, it is weird. Like, not only the same exact body but the same clothes. Why not randomize a little more? If they at least put an in-universe reason, like people can modify themself to looklike some predefined avatars. It is worst for the children, for some time I even didn´t think there were children in the game. which would be better in my opinion, but you see the same like 3 models everywhere.
I could go on on the missing stuff, like the public transportation (later half-assed included in the 2.x) or any type of flying transportation. That it is thing, you see a lot of flying vehicles, but you cannot drive or get in any of them. Similarly, there is a lot of motocycles but they are always parked. You never see them in transit.
I mentioned that the backstory of the gigs and NCPD scanner quests are awesome but the quests itself all look the same, they have more or less 3 types and that is it. Also it is very much bullshit that in a cyberpunk game you are basically pro-cop without option of otherwise. You can help the NCPD with the scanner quest but you have no benefit in going against the cops, they don´t even drop loot. At least you can steal some of their cars sometimes. You are literally a criminal and there is no positive aspect in going against cops, which is specially weird because the game you wand your allys are always talking bad of the cops like in the movies like “I never talk to a pig” style of things, but the gameplay does not reflect that. If in the game the cops were somehow some moral/ethical beacon, but it is cyberpunk, the cops in the game are terrible, a lot of them very corrupt and such.
There is so much more, annoying bugs like the one that does not show correctly if your gun has silencer in it or not. Some of it can be mitigated with mods, wich is nice, but you should not need a bunch of mods to play the game without getting frustrated.
With all that said, it is a fun game, I think the story, wordbuilding an visuals are enough to warrant a play trough I guess.
Thank you for your detailed comment
I have it on the PS5 and did four playthroughs already. No other game since the last two Deus Ex games has captured the spirit of cyberpunk so damn well. And with CP77 being open world, it is so easy and nice to immerse yourself in the world. One of my favorite games of all time.
I played at release and you had to do cop shit all the time. Not very punk at all. Had that changed?
It’s very cyberpunk that police work would be outsourced to random mercs.
You know what. Props. In all The Discourse why did I never hear / think of that. It IS cyberpunk af.
I’ve played through the normal game and the expansion. I loved the universe, but the gameplay isn’t so great to be honest.
Also I often struggled with dialogues, selecting one sentence and not understanding why I’d have to kill everyone around after making this choice (Maman Brigitte for instance). But this might be just me😇
I recommend playing these games and I’ll play both at least twice.
::: mild spoilers ahead
It did seem strange how poorly things end with the voodoo boys. You can get out without a fight, but you can’t make any friends. It seems to me like asides from kinda betraying you, they’d make for pretty natural allies against netsec and Arasaka.
:::So no, I don’t think that was just you.
Just a heads up, your spoiler is broken (you’re missing the first spoiler keyword).
Thanks, fixed!
Still haven’t played it.
It shouldn’t be forgiven for releasing in such a broken state. Do we really think the rest of the game industry didn’t notice how well it did? How little they’re willing to do if it means still getting that money rolling in?