no I did not select the wrong community, I meant for this to be posted here

  • Justas🇱🇹@sh.itjust.works
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    4 days ago

    I am playing Pyanodon’s and the meta is to use trains, because it’s more space efficient to move a bunch of different liquids by a single rail than a ridiculous amount of parallel pipes.

  • peopleproblems@lemmy.world
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    4 days ago

    Ok but from my really screwed up factory, I purged a giant area around the main factory. So now I need a way to defend all those areas eventually.

    I think the only way that’s gonna work is going to be train-to-pilpeline at some natural choke points as I start setting up an actual defense perimiter. As I don’t imagine my ring of mines is actually going to do much should it come to it.

  • BombOmOm@lemmy.world
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    4 days ago

    God damnit, I was was seriousposting. I’ll just include that below:

    Factoriopost: If it is not extremely close to the base, then train as you will almost certainly need more oil later so you got to set that shit up anyway.

    Seriouspost: If the goal is to move oil, then pipelines don’t require burning even more fossil fuels, have less spills per unit moved, and are much cheaper per unit moved.

  • SincerityIsCool@lemmy.ca
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    4 days ago

    Trains. Even if it’s a short -ish distance it’s still usually worth it to set up the input station so it’s easier to add another field later. Plus, trains are fun. Choo choo.

    … In all seriousness, looks like an interesting video!

    • marcos@lemmy.world
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      4 days ago

      Yeah… Factorio logistics aren’t very realistic.

      I wonder how a pipeline compares to an express belt system.